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Course Title
AutoCAD 2011 with AutoCAD 3D


This program will give you the knowledge and hands-on practice you need to master the fundamentals of the 2D commands and 3D modeling tools in AutoCAD 2011—an essential design tool used in mechanical and civil engineering, architecture, and facilities planning and management. You’ll begin with basic tools and then explore efficiency tools, complex objects, use of external reference and image files, advanced plotting, and customizations. In addition, you’ll get a thorough grounding in the main features of AutoCAD’s advanced 3D Modeling workspace. By the end of the program, you’ll have the skills you need to prepare for the Autodesk AutoCAD 2011 Certified Associate exam. The program comes with a perpetual student AutoCAD 2011 license and a quick reference guide, AutoCAD 2011 Course Notes. Offered in partnership with ed2go.

This program is for you if you’re interested in computer aided design and you want to become proficient using AutoCAD 2011 software for 2D and 3D applications. Before enrolling in this program, you should have a basic knowledge of the Windows operating system and be comfortable installing software and loading files. You should have an Internet connection and e-mailing capabilities and be familiar with using the Internet.


Upon completion of this program, learners will be able to:

  • explain the AutoCAD workspace and user interface
  • use basic drawing, editing, and viewing tools
  • draw with precision in AutoCAD
  • make changes in a drawing (selecting, moving, copying, rotating, scaling, mirroring, grips)
  • organize drawing objects on layers
  • get information in a drawing
  • use more advanced editing and construction techniques
  • insert reusable symbols (blocks)
  • use 3D viewing techniques
  • work with simple and composite solids
  • create complex solids and surfaces
  • modify objects in 3D space
  • create sections, camera perspectives, and animations
  • convert 3D objects
  • create 2D drawings from 3D models
  • work with the User Coordinate System


AutoCAD 2011

I. Getting Started With AutoCAD
II. Basic Drawing and Editing Commands
III. Drawing Precision in AutoCAD
IV. Making Changes in Your Drawing
V. Organizing Your Drawing with Layers
VI. Advanced Object Types
VII. Getting Information From Your Drawing
VIII. Advanced Editing Commands
IX. Inserting Blocks
X. Setting Up a Layout
XI. Printing Your Drawing
XII. Text
XIII. Hatching
XIV. Adding Dimensions
XV. Working Effectively With AutoCAD
XVI. Accurate Positioning
XVII. Parametric Drawing
XVIII. Working with Blocks
XIX. Creating Templates
XX. Annotation Styles
XXI. Advanced Layouts
XXII. External References
XXIII. Miscellaneous Optional Topics
XXIV. Advanced Text Objects
XXV. Working With Tables
XXVI. Dynamic Blocks
XXVII. Attributes
XXVIII. Output and Publishing
XXIX. Other Tools for Collaboration
XXX. Introduction to Sheet Sets
XXXI. Publishing and Customizing Sheet Sets
XXXII. Managing Layers
XXXIII. CAD Standards
XXXIV. System Setup
XXXV. Introduction to Customization
XXXVI. Customizing the User Interface
XXXVII. Macros and Custom Routines
AutoCAD 3D

  1. Chapter 1: 3D Foundations
    • Why use 3D?
    • Introduction to the 3D Modeling Workspace
    • Basic 3D Viewing Tools
    • 3D Navigation Tools
    • Introduction to the User Coordinate System
  2. Chapter 2: Simple Solids
    • Working with Solid Primitives
    • Solid Primitive Types
    • Working with Composite Solids
    • Working with Mesh Models
  3. Chapter 3: Creating Solids & Surfaces from 2D Objects
    • Complex 3D Geometry
    • Extruded Solids and Surfaces
    • Swept Solids and Surfaces
    • Revolved Solids and Surfaces
    • Lofted Solids and Surfaces
  4. Chapter 4: Modifying in 3D Space
    • 3D Gizmo Tools
    • Aligning Objects in 3D Space
    • 3D Modify Commands
  5. Chapter 5: Advanced Solid Editing
    • Editing Components of Solids
    • Editing Faces of Solids
    • Fillets and Chamfers on Solids
  6. Chapter 6: Additional Editing Tools
    • Creating a Shell
    • Imprinting Edges of Solids
    • Slicing a Solid along a Plane
    • Interference Checking
    • Converting Object to Surfaces
    • Converting Objects to Solids
  7. Chapter 7: Refining the View
    • Working with Sections
    • Working with Cameras
    • Managing Views in 3D
    • Animating with ShowMotion
    • Creating ShowMotion Shots
    • Creating Animations
  8. Chapter 8: Visualization
    • Creating Visual Styles
    • Working with Materials
    • Specifying Light Sources
    • Rendering Concepts
  9. Chapter 9: Working Drawings from 3D Models
    • Creating Multiple Viewports
    • 2D Views from 3D Solids
    • Creating Technical Drawings with Flatshot
  10. Chapter 10: Working with the User Coordinate System
    • UCS Basic
    • UCS X-, Y-, and Z-Commands
    • Saving a UCS by Name

Method of Instruction



Class participation